The fourteen Places, in colour

You said the first set was all one colour and the eye would glaze over. You were right, and it was my instruction that caused it. Every Place now has its own. Nothing about the drawings changed: these are recolours of the shapes you already approved.

All 22 drawings redone. Shown on the real page cream, so you are seeing the actual contrast rather than a mock-up.

1All fourteen, each with its own colour

Underneath each is its colour and what it does when tapped. The eight that open have a door that moves and an inside drawn behind it; the six that swell puff up as though too full.

Garage
Garage
slate blue · opens
Attic
Attic
heather · opens
Shed
Shed
fir green · opens
Study
Study
honey amber · swells
Cellar
Cellar
indigo · swells
Under stairs
Under stairs
teal · opens
Garden
Garden
leaf green · swells
Wardrobe
Wardrobe
mulberry · opens
Storage
Storage
graphite · opens
Car
Car
rust · opens
Spare room
Spare room
dusty rose · swells
Somebody else's
Somebody else's
cobalt door · swells
Van
Van
mustard · opens
Allotment
Allotment
slate green · swells

The reason this mattered more than it looked

Your colour file gives terracotta one job: "primary actions, the one thing the eye should find". When you picked the characters' colours you deliberately refused terracotta for them, because a creature wearing the button colour competes with every real button on screen.

I had then put terracotta on all fourteen tiles. No Place now takes it as its identity. It survives only where it is genuinely the material: roof tiles and plant pots.

2Two things I fixed before showing you

fixedGarden and Allotment no longer collide

I flagged these as too alike, then assigned both of them a green, which made it worse. The allotment is now unmistakably an allotment site: numbered plots side by side, a shared shed, and a slate blue-grey structure instead of green.

Garden
Garden
Allotment
Allotment

fixedUnder stairs was still disappearing

A staircase is mostly pale by nature, so it stayed cream-on-cream even after the recolour. It now has a deep teal stair runner and a walnut handrail. It is still the quietest of the fourteen, and if it bothers you at real size the honest fix is a stronger cupboard door.

Shut
Shut
Open
Open

3The eight that open, shut and open

Each one keeps its colour on both sides, which matters: if the shut and open versions were different colours the icon would appear to change identity halfway through opening.

Garage shutGarage open
Garage
shut / open
Attic shutAttic open
Attic
shut / open
Shed shutShed open
Shed
shut / open
Under stairs shutUnder stairs open
Under stairs
shut / open
Wardrobe shutWardrobe open
Wardrobe
shut / open
Storage shutStorage open
Storage
shut / open
Car shutCar open
Car
shut / open
Van shutVan open
Van
shut / open

still openThe car and the van move their whole body

Six of the eight hold the object perfectly still and move only the door, which is what an animation needs. The car and the van are drawn from a slightly different angle when open, so the whole vehicle shifts. Left alone those two can only fade between two pictures instead of swinging a door. One redraw each fixes it, and it is not done because whether it bothers you at tile size is your call.

What these still are not. Decision-quality drawings in design/assets-wip/. Nothing is in the app: assets/ is still empty, and each one needs converting to the right file type and a licence row before it ships.

The colour assignment lives in scripts/recolour-places.sh. Sheet built by scripts/build-places-final.py.